No harm in playing this game until I wake up. We should probably insert the fuse into the slot with the others downstairs. Submachine 10 The Exit walkthrough -Part 3 -Pastelgames. =), jwgrl, break the pipe with the purple liquid. Let's go there and put it in. We'll go back right and climb down the ladder. Put the fuse in the open spot on the machine then go down two more times. Don't weather the storm, be the storm. Take the valve on the floor, Go back down and go in the room on the left where there is a ladder going down, but do not go down yet. We should probably insert the fuse into the slot with the others downstairs. However, there are some flaws. Click on the metal box on the right side of the room and press the buttons until you get this number. Press the lower button to open the rear door and walk out. When you finish entering the code, you'll hear a noise. I'm using XP and Firefox and couldn't load 1 or 2 from the freegamesonline.com link. By WindyPower Watch. 7. It would be like explaining the possibility of space travel to a goldfish. Hey Jay. Fireboy and Watergirl: The Forest Temple. It was created by an unknown scientist in the early 20th century. Follow the steps for Tile A to blow out the transformer. Get rid of the one on the left and raise the hidden one on the right and it's done! 0 Favourites. WALKTHROUGH Pretty easy, although not too much so. It wasn't a surprise to me when people started turning their backs on me, since I was considered to be a freak and mentally ill. Walkthrough. Looks like there's a fuse missing. This was my first point-n-click experience and it was good. Click the box that opens up and get the FUSE and TILE C Or are you just going to sit on it? Turning it made a noise from upstairs. Hmm… Bells and cubes. Pick up the COIN in the right-hand corner. Walkthrough by Chief-Your game starts in front of a door guarded by two statues representing dragons. Hey everyone. You might want to try the walkthrough for Submachine 4. We'll go back right and climb down the ladder. Despite some easy puzzles and a lack of replayability, the atmosphere and intriguing glimpses at the series’ budding narrative make Submachine a memorable opening to an equally memorable franchise. )Go right 1,down 1,and left 1 screen and click on the left and middle screws,so they move up =). What happened there? Treasures of the Mystic Sea. Switched to IE and it freezes up at about the 33% loaded mark. Submachine 1 (Original Version) Walkthrough. See the clock, Go down more to see a generator with a lever. i cant figure this game out at all srry:(. I hope I wake up soon…. 4, 2, 1 Is my computer just not letting it load? On my game (which I played on pastelgames.com), the code was 2337. Let's pick it up! Well, I did lose my left arm, but what the hell, I found out that I had a third arm. Check us back often! But the ending was kind of a letdown, even if it must be nice for the hero to get out in the open ;-). Main Page. Although the ambiguity promotes a sense of promise for future installments, it also allows the players to forget and disregard this brief exposition as they progress farther into the series. Whoa! 83% . Overall, though, the first entry of the Submachine legend is a quality, yet brief, experience. Ah well. and i die a little every time i have to go to the walk through.C> (a tear for the ones that have fallen to this deadly game). Escape for Exam. Take the brass jug. Let's go there and put it in. Go down, left, and left again. Drag the pearl to the claw on the left and pick up TILE B. Click here for more information. "Go left" : Take the left door. Funny thing. 14. please help me someone......... emmalee Thanks. "but really a game with the title submarine...it could have had so much more", use the spoon at the bottom of the machine were its eltrical. Also, notice the position of the screws in the metal thing. This is no longer true in later versions. (a href, b, br/, strong, em, ul, ol, li, code, spoiler). We have over 49 of the best Submachine games for you! Escape From 26. Also, when I read the walkthroughs from a number of comments, it seemed as though my whole game was layed out differently, with rooms (like the one with the leaking pipe) in totally different places. Let's go down. The characters of Murtaugh and Elizabeth, as well as the inter-dimensional web that Skutnik has so deftly woven, had not been introduced yet, so this game is more focused on puzzle-solving and simple point-and-click exploration. We'll get to them soon. 19. Similar games. Love your site - I'm here every day. Game walkthroughs, walkthrough, cheats, solutions, hints, tips, tricks, answers, passwords, help, faq, guides, and tutorials. Look for a metal panel. the submachines have taunted me for ages and i have finally beaten them all. ive done the rest. what do you do to the clock? Make sure you click on the image to enlarge. Click on the scenery to find your way out. We add new games every day and only the best games! It lacks the artistic intricacies and puzzle-solving complexity of more recent adventures, but manages to stand its ground in the series through an engrossing atmosphere, the perfect touch of intrigue, and an ending that signals that many great things are on the horizon. Great game! Turning it made a noise from upstairs. Submachine FLF is last episode Submachine point-and-click game series. Thumbs up! Prior to version 5, the code is written clearly on the face of the coin. Well certainly IS a strange dream. Go down to the large maching, and push the switch. Escape Da House. If you are one who has ever complained about the ending of a game, do you, or have you ever, used cheat codes or spoilers to help you get to the ending of a game? Submachine Review: We will come back to this room, Come back to the ladder and go down to see a panel with three fuses and missing one. I did find them at arcadetown.com and they loaded fine from there. In version 2 ("Submachine Extended"), you must instead hold the mouse cursor over the button. On another site there is an updated version of the original. Cool! Let's go down. go from where you place the tiles and go down, left, down and flip the swich that is where a metal box use to be. 18. I got Wisdom but haven't found anything to do with it yet! i beat Jinx 1, Jinx 2, attic escape and now this. Probably about that leaking pipe. However, part of the order in which you need to collect the tiles may be changed, and some may not. Escape Magenta Room. able to open the locked door behind the red-door ending of the game. I see NO SPOON! And now we're free! go back to where you place the tiles and go right, up, up. Now go to the room on the right. I just wanted to ask about the SECRET DOOR, because I AM a completionist... Ok, so I've gotten all four pieces and I'm looking everywhere, and the only thing I could think of is the red trap door looking thing on the uppermost right lever, where the only thing in the room is a lever for the water puzzle. 11. From the starting room, go right twice. Jouez à Submachine 9 - The Temple, le jeu en ligne gratuit sur Y8.com ! 11. Líbí se vám hra Submachine? Really thanks Jay! Let's hop in and take a ride. )Grab the spoon from the drawer,and go left 1,up 1,left 1,up 1,right 2. !....Sorry , i got excited -_-...Thus , the metal piece on the bottom rolls out of place due to the EXPLOSION and you will see the last tile...Good luck and Happy Playing... To get the things inside the box you put in the number on the base of the coin...Like there is numbers -5435- , means you put in -5435-.. ok in the room where you get the coin eventualy there is a leaver there but get everything then pull that leaver and it opens the door and adds a ladder in the room above the starter room, "SECRET ROOM ANSWERS!!!! I'm playing the extended version, I've done everything, but i need help! Haha, I actually liked that game, probably my favorite flash adventure. In version 2 ("Submachine Extended"), you must collect all four tile pieces or else the next step does nothing, rendering the gem impossible to obtain. Unblocked Games 66 is home to over 2000+ games for you to play at school or at home. It would probably go with that clock downstairs. Empty Room Escape. It leads to a small machine with space for four numbers. Then click anywhere on the panel to back up, The box on the left is now open: take a fuse and tile C, Get out of this room and go to the room on the left to go down the ladder, Put the white fuse on the panel and go down the two ladders to pull the lever on the generator, Up the three ladders to the room with the round panel, Go to the room on the left to the three pumps and click from the left on the lower buttons 2 and 3 to see the moving part go up. It would probably go with that clock downstairs. The box is open! Find the right combination of bells to ring in order to lift up all the cubes above the box. srry bout the post, I thought I had the right board. lol. Everyone is talking about the spoon like it is so easy to find. Oh well… Who cares, because we found an elevator. 14. I have everything but the last piece. go back up twice and put the piece where it belongs on the circle. Answer: If done correctly, the box in th room should open, and you will hear a noise. One room left, the room next to the ladder that leads to the now broken pipe. The third bell lifted the first and the last cube up. Answer. 1. To get the fuse you have to enter the code on the coin into the code taker thing. 855 Views. So when you've learned that lesson, you should seek out one of the game's unique submachine guns and learn which ones are the best for your build. Jessica - your question is for Submachine Zero, not the original Submachine. 8. If anyone can help, I'd be most appreciative! Now click the box the appears and grab the piece, go back up and place it on the circle. action adventure arcade sports puzzle mmo misc all games ... LATEST GAMES - Elf House Escape More Latest Games : Submachine 7 Walkthrough: PREVIOUSLY ON NOT DOPPLER December 10 2020: WINTER BEACH ESCAPE Oh no, you are stranded on a winter beach! Let's check it out. )Put the spoon on the lightbulbs(should be electricity And thats good gamedesign ! Submachine 7 Walkthrough - Secrets in Vid Description . … *plays again* And cool, and extended version? They are located at: In version 2 ("Submachine Extended"), you must activate the transformer (detailed in steps 1-2 for Tile A), but have not yet shorted it out. Go through the door on the right to see four bells. Find the hammer and break the padlock on the shutter. Is it a random order? "What is the purpose of the end to a game?" Cheers, Kate! This'll cause a shortcircuit and kabloom the machine a bit, causing a panel at the bottom to fall open. I was very close to giving up, when I figured it out! Adjust the pistons at (-1,-1) so that positions of the knobs match the screws. Time to consult that weird device three floors up. )Start out by going 3 screens left and one screen up to get the valve(wheel) Cube Escape: Theatre. Cube Escape: Seasons. ha Pretty big power box. Quote: Created by Mateusz Skutnik ("Murtaugh"), Submachine is a straightforward and polished point-and-clicker that is accessible to most anyone. where is the fuse? You can click on the screws to the little things on the other pipes. Since 2003, we review every day only the best, including casual games, flash games, arcade games, indie games, download games, shooting games, escape games, RPG games, puzzle games, mobile games and much more. Someone help me please. To get the last tile , you must have the fuse , you insert to some electric board thing , than you go down to the big electrical doohickey thing and pull the switch , you than put the spoon on the 2 electrical shockers thing and the spoon will EXPLODE!!!!! 4. Where can I find links or websites with other point-and-click games like this one... great game. Submachine :: Walkthrough. Enter these #s into the panel. Walkthrough ahead ! This also occurs for the three screw puzzle, the sequence is random and hence it will change every time you play the game. Not much! Pick up the paper. Go left twice (back to the starting room) and go down one. Once you get back to the circle, go right twice. Warning ! Collect Tile A from inside the broken transformer panel. Go right, then up, and pick up the VALVE. Go 7 times left, 1 time down, 1 time right to get Positive Coil. And on the ground is a valve that we can attach to the pipe in the pressure pumps room. What spoon?! 1001 Arabian Nights. Go up and click the bottom one to open the door, Wow! That was an easy one. Wow, that game was a welcome break from all those other impossible escape-the-rooms. Place the pearl at the end of the left cord of the clock and a door will open on top: take tile B, In front of the clock, go down to the generator and place the spoon on the wires to see a small panel come out the generator at the bottom. Now hit the switch since there's power, once it turns on put the spoon on the lightbulbs. Now go down to the room with the clock. lmao Whatever. While in there, place the valve in the hole on the pipe going up. короче, ниибаццо игрушка!!!! :D. For "true". And now we're free! The picture on the wall at (0,-1) serves as a teaser for. And a hatch fell of the power box which concealed a tile. In the room (far to the left at the top) with 3 little boxes do this: click on the first one and leave the other ones then turn the valve, the valve is in the room with the water leak. The combination for the pumps was placed below the fuse box, Arg i can get passed that thing with the number/symbols (the [0000] box). Go back to the attic and collect the door key from the chimney. Now see i tried that with the spoon about 15 times and it never worked. COOL! can anybody give me hints for i can finish Submachine the game!! Take the coin on the floor and click on it in inventory to see the number 4913, While in this room, click from left to right on bell 4-1-2 to see the four little blocks stay up: a small panel will be seen: click it to get tile D, Go back up with the three ladders and go right to where the game started. Escapegames Jeux Escapegame. Enter the room with the pipes. Now we should move right twice and see what is up that ladder. the fuse is for the room under the clock room .... there is a part missing t the thing as u can see.. and then go to the room i think 2 rooms down .... and then pull the bar down that is on the box and then it will strt up put the spoon where the electricity is and wait ... then a box under it will open and then a peice is in there the coin is for the room where u a box is at and u click on the thing next to it to put in numbers and the numbers on the top of the coin it the numbers u put in ... i think they r 4913 ... the the box will open and click it and 2 things r inside. Submachine Universe Teil 13 Walkthrough Flash-Game Deutsch. 800x600 (standardní) 1000x750 (125 %) 1200x900 (150 %) O hře. Hi Alex, considering that I wind up reading every comment posted to this site, I have seen a fair share of comments from gamers who become disappointed with how a particular game ends. Go To Submachine 7 Walkthrough. what am I supposed to do after I have put the spoon in the machine and collected the third tile with two missings items left? Take the coin. I've been desperately trying to play this game for about a week now. Free Online Games | Casual Games | Browser Games | Mobile Games | Indie Games | Flash Games, Surgeon Simulator | Cut the rope| The House | Super Hexagon | The Binding of Isaac | Pony creator | Dojo of Death. All other content is Copyright ©2003-2020 JayIsGames.com. PS, this is probably only in the extended edition, but has anybody found, the hidden room??? never mind read the walkthrough and figured it out i really like these games! Go up, then left. SKILL: … Bzzt! Wait a minute! 15. 8 Comments. Killer Escape. You can read our daily honest reviews and walkthroughs, play games, discuss about them. I still can't find the 4th piece. 5 Problem Solver. 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